KHI Innovation Platform
What did I do?
This was one of the strongest projects in my Unity career for showing leadership, architecture, and end-to-end engineering responsibility.
Unity iREX 2023 booth visualization
I worked as Lead Engineer for cross-platform Unity projects connected to Azure-based cloud infrastructure. The final team changed over time, but by the later stages it was around 15 people across different disciplines, including me.
The project was presented at iREX 2023 and focused on robotics digital twin workflows. My work covered Unity architecture, cloud integration, editor tooling, runtime UI, API implementation, asset serialization, backend migration, and delivery support.
Unity, cloud, and robotics workflow
The project consisted of 4 aplications and shared data that could work across platforms comming from Azure-based backend services. This meant the application was not just a local 3D viewer. It had users, projects, uploaded content, cloud-stored data, and runtime reconstruction of prefabs.
One of the major systems I built was the Library Management Tool, an editor tool that serialized prefabs into a thumbnail, GLB, and metadata. The data could then be stored on an Azure backend, retrieved by the built application, and reconstructed regardless of platform or rendering pipeline.
This was important because the same content needed to move between editor-time creation and runtime usage. It also needed to remain portable enough to work across different platforms and project contexts.
API and application UI implementation
I implemented CRUD communication, with an Azure-based API we developed, both in the Unity Editor and at runtime. I also designed and implemented a UI framework that could be reused across the shared codebase.
I implemented base UI for different user types, including Admin, System Integrator, and Customer workflows. This included login, project management, user management, create/edit user information, project overview, project creation, and related API calls.
Inside the 3D scene, I worked on UI features such as manipulation gizmos, project summary panels, placeable object lists, annotations, measurements, hierarchy tools, and other scene-support features.
Backend migration and delivery work
I wrote a backend migration feasibility study for fully or partially switching backend solutions. I also performed a backend migration for project data and infrastructure, and created tools to support similar migration work in-house in the future.
On the delivery side, I provided consistent builds and publishing support for iOS TestFlight updates and documentation. This was part of keeping the project usable and testable for stakeholders across the development cycle.
Leadership and collaboration
This project required coordination across different disciplines: Unity development, backend work, design, robotics domain needs, infrastructure, and client delivery.
My role was not only to implement features. I had to keep the Unity side technically coherent, support other engineers, make architectural decisions, help debug issues, and keep the project moving toward delivery.
What this project shows
Unity architecture.
Cloud-connected runtime systems.
Rest API integration.
Editor tooling.
GLB-based asset workflows.
Cross-platform application delivery.
Leadership across a multi-disciplinary, international team.
Robotics and digital twin product thinking.
Public references
Public video: https://www.youtube.com/watch?v=2rzfy-CLImg
Unity Japan iREX 2023 page: https://unity3d.jp/news/産業分野進出のunity、ロボット・トレードショー『2023/
