
Hyper Action Force
This game was my final project during my time in VFS.
It's a Third-Person, 1 vs 1, LAN, Multilpayer, Giant Robot, Fighting Game, made in Unreal Engine 4.
It was made by a team of 6 students:
- Devan Birley: Project Manager, UI artist.
- Kyle Cote-Dear: Gameplay Designer, Audio Manager, QA.
- Atakan Yamak: Level Designer.
- Matthew Duncan: 3D Artist, Technical Artist, Character Artist.
- Daniel Cioci: Gameplay and Animation Programmer.
- Alejandro Gamez: Network, UI, Gameplay and Animation programmer, Technical Artist (Materials and Particle Systems).
You can download the game HERE
Special Thanks to the Sound Designers and Environment Artists that helped us during this project.