INNOWORKS Model Vista
Model Vista Innovation Award
What did I do?
Model Vista is a public project that shipped on Apple Vision Pro and Meta Quest. I was the main engineer for the Apple Vision Pro version and contributed to the Meta Quest version.
The project also won a Unity Innovation Award, so this is one of the clearest portfolio pieces I can show publicly.
My main work was implementing the Apple Vision Pro version with native SwiftUI integration, a bridge between Unity and Swift, and Unity Cloud Assets SDK implementation for cloud content discovery, download, and GLB import.
Unity and native SwiftUI integration
I implemented Unity Cloud Assets SDK workflows for discovering, downloading, and importing content.
The app needed to work with cloud-hosted 3D data and bring it into the runtime as GLB content. This required more than just downloading a file. The app had to present available content, retrieve it, load it correctly, and make it usable inside the 3D experience.
This connects directly to a lot of my previous work: cloud asset workflows, runtime GLB import, Unity tooling, and cross-platform real-time 3D applications.
Unity Cloud Assets SDK implementation
I implemented the Data Streaming package graphic raycaster. The goal was to support click interactions without generating complex colliders for large datasets.
This is the kind of problem that appears often in industrial visualization. Large models or streamed datasets can be too expensive or impractical to cover with detailed colliders. But users still need to click, select, and interact with the visual content.
Using a graphic raycast approach helped avoid unnecessary collider complexity while still supporting interaction, greatly improving asset environment load times and framerate.
Apple Vision Pro ownership and Meta Quest contribution
For the Apple Vision Pro version, I was the main engineer. That included handling the Unity-to-native integration and helping bring the app to a public App Store release.
I also contributed to the Meta Quest version with UI design and implementation, as well as Meta SDK setup. Since both versions shipped publicly, this is a useful project for showing cross-platform XR delivery, not only internal proof-of-concept work.
What this project shows
Shipped public XR application.
Apple Vision Pro development.
Native SwiftUI integration.
Unity-to-Swift communication.
Unity Cloud Assets SDK.
GLB runtime content workflow.
Meta Quest SDK development.
Award-winning Unity Innovation project.
Public references
Model Vista page: https://www.inno-works.com/model-vista-en
Apple App Store: https://apps.apple.com/jp/app/model-vista/id6717584358
Meta Quest store: https://www.meta.com/ja-jp/experiences/model-vista/9925837537502925/
DX Conference video: https://www.youtube.com/watch?v=dBfybo9oShw
